Hello. I am Sarah 'Magnet' Magee a student at QUT studying Science and Interactive Entertainment (Games!). This is my design journal for my 'Introducing Design' unit.
Heads up! Green words are links! :) Please use the 'START HERE' button above to view in chronological order!
Reblogged from otlgaming
DEVELOPER DIARY FOR XBLA GAME DEADLIGHT
Tequila Works released this first developer’s diary with a look into the making of Xbox Live Arcade exclusive Deadlight. This video covers the meaning behind the game’s setting in the 80’s and some of the inspiration behind the design of the game.
"…cinematic platformers in which the world is a character itself…"
I cannot stress just how important it is to me to not overlook the potential for putting character in the scenery. Its a part of the game just as much as UI or characters so it deserves to be fleshed out just as much! For me, a good characterised setting is a deal maker or breaker for a good and immersive game.
I guess i should review myself after doing all these other reviews!
I think i might actually continue to use this blog, as much as i prefer paper journalling, i can supplement that with this online journal. Certain media is much easier to talk about online. Also…there’s an element of…sharing…that i like about having a blog. The chance to show others my thoughts and potentially collaborate.
And of course….to end with a gif: